该游戏是经典二战策略游戏钢铁雄心系列的第四代作品,这一部游戏虽然在各方面都迎来了很大的改进,但依然保留了许多之前几代游戏的一些经典元素,诸如修改兵模便是一直被玩家所津津乐道的玩法之一,而这款钢铁雄心4兵模修改代码是什么呢,下面小编就将为大家带来答案,有兴趣的玩家就一起了解下吧。
兵模修改代码:
gfx entities 文件夹下 units_infantry文本 这是步兵 打开 以德国为例子 搜索GER entity = {
clone = "infantry_rifle_entity"
name = "GER_infantry_entity"
pdxmesh = "GER_infantry_rifle_mesh"
attach = { name = "rifle1" Right_Hand_node = "GER_infantry_weapon_rifle_right_entity" }
attach = { name = "rifle2" Left_Hand_node = "GER_infantry_weapon_rifle_left_entity" }
attach = { name = "rifle3" mid_back_node = "GER_infantry_weapon_rifle_long_idle_entity" }
attach = { name = "rifle4" Root_node_2 = "GER_infantry_weapon_rifle_right_entity" }
attach = { name = "lighter" Right_Hand_node_4 = "lighter_entity" }
attach = { name = "cigarette1" Right_Hand_node_2 = "cigarette_entity" }
attach = { name = "cigarette_package1" Right_Hand_node_3 = "cigarette_package_entity" }
attach = { name = "cigarette_package2" Left_Hand_node_2 = "cigarette_package_entity" }
attach = { name = "cigarette2" Root_node_1 = "cigarette_entity" }
#attach = { name = "sandbag" Root_node_1 = "sandbag_entity" }
state = {
name = "death" animation = "death"
event = { time = 0 node="head" particle = "blood_particle" keep_particle = yes }
}
}
name = "GER_infantry_entity" 改成 name = "XXX_infantry_entity" XXX对应你要改的国家的代号 OK了
这便是具体的兵模修改方式了,是不是比想象中要简单多了,学会的玩家就自己试试看吧。
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